Rabu, 6 Julai 2011

fact

DotA Fact of the Day
Did you know?
  • Using Lothar's Edge, Shiva's Guard, Armlet of Mordiggian, Phase Boots or Mask of Madness will not interrupt your channeling.

Selasa, 5 Julai 2011

Soul keeper the terrorblade

Soul Keeper

Terrorblade

  • Strength Terrorblade Strength
    15 + 1.9
  • Agility Terrorblade Agility
    22 + 3.2
  • IntelligenceTerrorblade Intelligence
    19 + 1.75
  • Terrorblade

Reflection

Terrorblade brings forth a dark reflection of all enemy units in a small area. Affected units are slowed and attacked by their reflections for 5 seconds.

Zeal

Increases your attack speed and HP regeneration.

Metamorphosis

Transforms Terrorblade into a powerful Demon with a ranged attack and illusions.

Sunder

Sunder severs the soul from both Terrorblade and a target hero, then exchanges them, carrying part of the units' life forces. The percentage hit points of each unit are switched with the souls.
  • Scourge
  • 0.3 / 0.6
  • 48 - 54
  • 0.5 / 0.51
  • 5.22
  • 1.5
  • 310
  • Instant
  • 128 (melee)
  • 1800 / 800
The Soul Keeper has one of the most feared growth potentials of all. While initially weak, if left unchecked he can come back to slaughter his enemies with ease. His ability to Soul Steal allows him to slowly siphon life from one target to himself. To aid in his physical prowess, Terrorblade can Metamorphosis into the powerful demon hunter, gaining a ranged attack and additional life. He can also Conjure Images to deceive or simply unleash them upon his enemies. Some have questioned his mortality, as he can Sunder to swap his current health with that of someone robust and lively, essentially escaping death, and sending someone close to their own.
Terrorblade is the twin brother of the Anti-Mage. Both of Night Elf descent, Terrorblade was drawn in by the powers of the Undead, plunging deeper into the abyss of no return, growing large, gargoyle-like wings to symbolize his breaking from the Night Elf world. Having mastered the art of image-creation and soul manipulation, he has the ability to transform into a fearsome and terrifying demonic form, obtaining the powers to hurl energy at his opponents. Large moonblades slashing, he is one to fear on the battlefield.


Reflection

  • Active
  • Point
  • C
Terrorblade brings forth a dark reflection of all enemy units in a small area. Affected units are slowed and attacked by their reflections for 5 seconds.


  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 75
  • 20
  • 600
  • 350
  • 5 seconds
  • Enemy units
  • 20% AS & MS slow, illusions deal 35% damage
  • 2
  • 75
  • 20
  • 600
  • 350
  • 5 seconds
  • Enemy units
  • 25% AS & MS slow, illusions deal 45% damage
  • 3
  • 75
  • 20
  • 600
  • 350
  • 5 seconds
  • Enemy units
  • 30% AS & MS slow, illusions deal 55% damage
  • 4
  • 75
  • 20
  • 600
  • 350
  • 5 seconds
  • Enemy units
  • 35% AS & MS slow, illusions deal 65% damage

Notes

• Reflections are untargetable, invulnerable illusions.
• Reflections can only attack their source.



Zeal

  • Passive
  • N/A
  • C
Increases your attack speed and HP regeneration.


  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • N/A
  • N/A
  • N/A
  • N/A
  • N/A
  • N/A
  • +20 IAS, +2 HP regeneration
  • 2
  • N/A
  • N/A
  • N/A
  • N/A
  • N/A
  • N/A
  • +30 IAS, +3 HP regeneration
  • 3
  • N/A
  • N/A
  • N/A
  • N/A
  • N/A
  • N/A
  • +40 IAS, +4 HP regeneration
  • 4
  • N/A
  • N/A
  • N/A
  • N/A
  • N/A
  • N/A
  • +50 IAS, +5 HP regeneration

Notes

• Attack speed bonus affects your illusions too.



Metamorphosis

  • Active
  • Instant
  • T
Transforms Terrorblade into a powerful Demon with a ranged attack and illusions.


  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 100
  • 70
  • N/A
  • N/A
  • 30 seconds
  • N/A
  • 20 extra base damage
  • 2
  • 100
  • 70
  • N/A
  • N/A
  • 30 seconds
  • N/A
  • 25 extra base damage, 1 illusion dealing 10% damage and receiving 350% damage
  • 3
  • 100
  • 70
  • N/A
  • N/A
  • 30 seconds
  • N/A
  • 30 extra base damage, 1 illusion dealing 15% damage and receiving 350% damage
  • 4
  • 100
  • 70
  • N/A
  • N/A
  • 30 seconds
  • N/A
  • 35 extra base damage, 2 illusions dealing 20% damage and receiving 350% damage

Notes

• Metamorphed Terrorblade has 300 movement speed, a 1.6s Base Attack Time and 550 attack range.



Sunder

  • Active
  • Unit
  • R
Sunder severs the soul from both Terrorblade and a target hero, then exchanges them, carrying part of the units' life forces. The percentage hit points of each unit are switched with the souls. Some hit points must remain.


  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 200
  • 160 seconds
  • 250
  • N/A
  • N/A
  • Any Hero
  • 33% hit point minimum
  • 2
  • 100
  • 110 seconds
  • 250
  • N/A
  • N/A
  • Any Hero
  • 28% hit point minimum
  • 3
  • 0
  • 60 seconds
  • 250
  • N/A
  • N/A
  • Any Hero
  • 23% hit point minimum

Notes

• Damage type: direct HP removal
• Interrupts channeling spells of the target.
• Magic immunity on the target or Terrorblade will prevent that unit from having their HP changed. The other unit will still change its hp correctly.



Anti mage the magina




Anti-Mage

Magina

  • Strength Magina Strength
    20 + 1.2
  • Agility Magina Agility
    22 + 2.8
  • IntelligenceMagina Intelligence
    15 + 1.8
  • Magina

Mana Break

Each attack burns mana based on skill level.

Blink

Short distance teleportation that allows one to move in and out of combat.

Spell Shield

Magina learns to protect himself with an anti-magic shield. Increases his resistance to magic damage.

Mana Void

Creates a powerful void in an enemy unit caused by a lack of mana. For each mana point missing, the unit takes damage.
  • Sentinel
  • 0.3 / 0.6
  • 49 - 53
  • 0.3 / 0.47
  • 3.08
  • 1.35
  • 320
  • Instant
  • 128 (melee)
  • 1800 / 800
Magina wasn't nicknamed the Anti-Mage for no reason. His passive Mana Break attack allows him to deal extra damage and cripple a caster's mana supply. With a great understanding of the spiritual realm, he becomes more resilient against magical attacks using his Spell Shield, along with the ability to Blink across short distances for superb maneuverability. Seeking out weary casters, he uses Mana Void to inflict immense damage for high amounts of missing mana. Although he will be at a natural disadvantage to casters early on, as his powers grow, there is none better suited for bringing the greatest of spell casters down to their knees.
Twin sons to the great Prophet, Terrorblade and Magina were blessed with divine powers: Terrorblade granted with an unnatural affinity with life forces; Magina gifted with energy manipulation. Magina's eventual overexposure to the magics gradually augmented his elemental resistances and bestowed him the unique ability to move faster than light itself. Now, broken by Terrorblade's fall to the dark side, Magina answers the Sentinel's call in a desperate bid to redeem his brother. Every bitter strike turns the Scourge's evil essences upon themselves, culminating in a finale that forces his enemy to awaken to the void within and spontaneously implode.

Mana Break

  • Passive
  • N/A
  • R
Each attack burns mana based on skill level.


  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • N/A
  • N/A
  • N/A
  • N/A
  • N/A
  • Enemy Units with mana pool
  • Burns 28 mana per hit
  • 2
  • N/A
  • N/A
  • N/A
  • N/A
  • N/A
  • Enemy Units with mana pool
  • Burns 40 mana per hit
  • 3
  • N/A
  • N/A
  • N/A
  • N/A
  • N/A
  • Enemy Units with mana pool
  • Burns 52 mana per hit
  • 4
  • N/A
  • N/A
  • N/A
  • N/A
  • N/A
  • Enemy Units with mana pool
  • Burns 64 mana per hit

Notes

• Damage type: normal
• Deals 0.6 damage per point of mana burnt.
• Mana Burn is blocked by magic immunity.
• This skill is an Orb Effect.
• You can lifeleech the damage dealt by this skill with a Lifesteal aura.



Blink

  • Active
  • Point
  • B
Short distance teleportation that allows one to move in and out of combat.


  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 60
  • 12
  • Global
  • N/A
  • N/A
  • N/A
  • 200 - 1000 range teleportation
  • 2
  • 60
  • 9
  • Global
  • N/A
  • N/A
  • N/A
  • 200 - 1075 range teleportation
  • 3
  • 60
  • 7
  • Global
  • N/A
  • N/A
  • N/A
  • 200 - 1150 range teleportation
  • 4
  • 60
  • 5
  • Global
  • N/A
  • N/A
  • N/A
  • 200 - 1150 range teleportation

Notes

• If you used Blink to teleport to a distance over the maximum range, you'll be teleported 4/5 of the maximum range instead.
• You can use Blink to dodge incoming projectiles.
• Blink has a 0.33 seconds teleportation delay.



Spell Shield

  • Passive
  • N/A
  • D
Magina learns to protect himself with an anti-magic shield. Increases his resistance to magic damage.


  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • N/A
  • N/A
  • N/A
  • N/A
  • N/A
  • Self
  • Reduces magic damage by 26%
  • 2
  • N/A
  • N/A
  • N/A
  • N/A
  • N/A
  • Self
  • Reduces magic damage by 34%
  • 3
  • N/A
  • N/A
  • N/A
  • N/A
  • N/A
  • Self
  • Reduces magic damage by 42%
  • 4
  • N/A
  • N/A
  • N/A
  • N/A
  • N/A
  • Self
  • Reduces magic damage by 50%

Notes

• Stacks with spell resistance items.



Mana Void

  • Active
  • Unit
  • V
Creates a powerful void in an enemy unit caused by a lack of mana. For each mana point missing, the unit takes damage.


  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 125
  • 70
  • 600
  • 300
  • 0.1 seconds
  • Enemy units with mana pool
  • Deals 0.6 damage per mana point missing
  • 2
  • 200
  • 70
  • 600
  • 300
  • 0.2 seconds
  • Enemy units with mana pool
  • Deals 0.85 damage per mana point missing
  • 3
  • 275
  • 70
  • 600
  • 300
  • 0.3 seconds
  • Enemy units with mana pool
  • Deals 1.1 damage per mana point missing

Notes

• Damage type: magical
• Stuns target for a short while.
• Damage is calculated based on the primary target's mana, but applied to all enemies within the AoE.
• Stun works on magic immune units.